Bouncing on the springs is so much fun :D!
So I’ve managed to create the spring entity (facing up only) and have managed to implement <SPV, <DAP, and <MQP into the TSC parser (for more details on these tsc commands see last post). Thanks to coding these in, I think I finally understand how function calling works in assembly now.
This is the image used to make the current wtf-story banner. Pretty good, if I say so myself. The artist will remain anoynomous until I get back to her on whether she wants her name released or not.
Things that I shall do next:
-Make a graphic so you can tell which type of portal you’re shooting. Right now there’s no way to tell which color of portal you’re currently shooting, so I’ll add a flag check in the HUD display somewhere and make it display an orange or a blue dot.
-Start mapping the second level in the green chapter (finally). It’s about time I got back to some real/regular modding.
-Eventually I’ll need to get to work on this chapter’s boss, since I plan to customize it with more assembly. Shouldn’t be too hard, right?
That’s all for now, not much else to report.