This post is mostly just so I can say that I have posted this month (just barely). I might not even make it by WordPress’s clock, but where I am it’s still January and that’s good enough for me. Nothing too major has been done yet, and I’m in a bit of a funk as far as ideas for level design go.
This screeny shows off a bit more of the tileset and it shows the new Curly AI, which now only follows you around (and is a little less stupid at it, and has a failsafe so that you can’t get her stuck, more or less). Her code also takes up about 1/2 the space of the original Curly AI’s code, so that’s a plus.
Another thing is the snow was “glitched” (it was poorly designed, and moving the camera around on screen made it look funny due to scrolling issues) but now has been fixed by calculating camera velocity manually and compensating for it.
Also this is an enemy I’m working on, he’s a stationary snowman who throws snowballs at you if you get too close. The tough part for him will be calculating how he should throw the snowball, since the snowballs will have gravity. The snowball itself has been coded into the game and works, but I still have to make the code for the snowman.
I also want to have one other new enemy in this area, but I can’t come up with anything at the moment. If any of you have some ideas on what kind of enemy I should put in this area (with a little description on how it should behave) then it’d be appreciated if you could write it down and put it as a comment.
Oh also one last thing, as a little bonus here’s an org I made quickly a little while ago. Most of you should know where it’s from. Athletic (mediafire link)