Didn’t meet the deadline I had set for myself (to be done by the end of May, if you don’t remember). It was rather impossible though. Regular news on progress is below.
I have FINALLY completed mapping out the first level-area for this chapter. It is somewhat big, and it took some time, but I did it. It will be testplayed by various alpha-testers tomorrow.
Not too much else to report. After polishing up this map, and adding a few small extra details (like the broken bridge graphics there), I will move on to coding and making and drawing the mid-chapter boss. And then after that serious work on the carnival area can begin.
I’m going to try to get v 0.5 done by the end of June now, although this might be hard what with exams and 2 homework projects this next month.