The best news I can deliver with today’s post is that the worm is now essentially (it can kinda chew it’s way through a wall if it’s determined, but it’ll never go off map) bug-free. I thought the boss would be easy to code initially, really.
Anyways the only other thing I’ve worked on this week is the town’s tileset, which can been seen above. I tried to fix the coloring a bit, since there were some complaints with the other version looking too “plain”. Hopefully this is better, since otherwise I don’t really know how to improve them, and probably will not. I still have to make a rather large fetch-quest-chain to go along with this town, but that should be pretty easy in comparison to some of the other things I still have to do.
Nothing else to report, except that final exams (and high school in general) is over, so I should have a bunch more time to work on this over the summer. Don’t expect too much, though.